Taking the Kettle Further

Try creating more detail for the kettle or experimenting with your own designs. An easy addition is a whistle cap for the spout. You can also create a matching set of teacups and saucers with subdivision surfaces. With the skills you have acquired here, you should feel confident to tackle an entire kitchen full of models.

Also, try your hand at creating the models suggested at the end of Chapter 5, "Modeling with NURBS," using subdivision techniques instead of NURBS. Subdivisions, sometimes affectionately called SubDs, are a great way to make organic shapes, so try your hand at making the following objects using subdivisions:

Human Hand Use the polygon model example in Chapter 4, but this time convert the base poly model to subdivisions and then add detail to it.

Computer Mouse A PC or Mac mouse will make a great subD model.

Office Chair This will require a few different components. Start with a good ergonomic chair to reference, then try to make the major (if not all) components out of subDs. Afterward, convert it to polygons for additional practice.

Character's Head This is quite a bit more complicated than the other exercises here, and you might need to get some help from additional texts. However, making the head of a person or a character is a fantastic way to hone your modeling skills. Making one out of subDs and converting it back to a low polygon-count mesh will give you a great taste of gaming modeling.

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