Rendering the Red Rocket
You're all grown up and ready to light a full scene using FG and regular lights to get the best bang for your buck out of Maya Reference" href="/reference-2/the-approximation-editor.html">mental ray rendering. In the previous chapter, we briefly lit the Red Rocket with a key, fill, and rim light (often called a three-point lighting system) to somewhat match the original photo of the rocket. In this exercise, we will take this concept a few steps further.
Open the Rocketl_ighting_01.ma file in the Scenes folder of the Red Rocket project. This has the three lights mentioned before and is set to render through Maya Software. Let's take a quick look at the render in Figure 11.42.
- Figure 11.42 The Red Rocket simple render
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