Expression applied before and after dynamics

In Maya 6, runtime expressions can now be evaluated before, after, or both before and after dynamics calculations.

The Runtime before Dynamics, Runtime after Dynamics, and Creation options located in the Particle section of the Expression Editor is where you specify when the expression you create is executed. To create runtime expressions that are evaluated both before and after dynamics, create a Runtime before Dynamics and a Runtime after Dynamics expression.

Scene files and scripts created with a previous version of Maya will still produce the same results.

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