To set per particle goal weight
1 Select the trailing particle object and display the Attribute Editor.
2 Locate the goalPP attribute in the Per Particle (Array) Attributes section of the Attribute Editor. See "Set attributes on a per particle basis" on page 54 for details on how to set per particle attributes.
The goalPP value is multiplied by the per object goal weight to create the total goal weight for each particle.
For example, if you have a per object goal weight of 0.5 and you add a per particle goal weight of 0.5 to some of the particles, the total goal weight of those particles is 0.25. If you have a second goal object and the corresponding per object goal weight is 0.1, the total goal weight of the particles is 0.05.
Note If you create a ramp on goalPP, the ramp is mapped over the lifetime of the particles; it's not mapped over the surface of the goal object. In addition, you cannot texture goals according to emission.
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