Create shatter

Surface shatter

Surface shatter breaks the selected object along polygonal boundaries. You can use surface shatter to break an object into individual polygons.

To create a surface shatter

1 Select the object you want to shatter.

You can select a NURBS or polygonal object. It can be an open or closed surface.

Note NURBS surfaces are tessellated before the object is shattered. The result is a polygonal object.

3 In the Create Shatter Effect Options window, click the Surface Shatter tab.

4 Set the options as described in "Set shatter options" on page 339.

5 Click the Create button.

Solid shatter

Solid shatter breaks the surface of an object but keeps the interior polygons and creates solid pieces. It does not break the object along polygonal boundaries so the edges of the shattered pieces are more realistic.

Maya Solid Shatter

To create a solid shatter

1 Select the object you want to shatter.

You can select a NURBS or polygonal object. It must be a closed surface.

3 In the Create Shatter Effect Options window, click the Solid Shatter tab.

4 Set the options as described in "Set shatter options" on page 339.

5 Click the Create button.

Crack shatter

Crack shatter creates cracks that radiate from selected points. You use crack shatter on an open polygonal object.

Shatter Maya

To create a crack shatter

1 Select the object you want to shatter.

You must select polygonal object, and it must be an open surface.

2 Position the pointer over the object, click the right mouse button, and select Vertex from the pop-up menu.

3 Drag to select a vertex.

The cracks will radiate from the selected vertex.

5 In the Create Shatter Effect Options window, click the Crack Shatter tab.

6 Set the options as described in "Set shatter options" on page 339.

7 Click the Create button.

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