Draw the reverse foot skeleton
- Change the viewport to a four-view layout.
- Dolly on the feet of the character in all views.
- Select Skeleton ^ Joint Tool.
The Orientation of the tool should be set to XYZ.
• In the side view, create the first joint on the heel of the character's foot geometry.
In the front view, MMB+drag the new joint to align it with the rest of the foot joints.
Move the heel joint
- In the Perspective view, turn Off the geometry display by selecting Show ^ Polygons.
- Hold down the v hotkey to enable Snap to Point.
- Draw three other bones, snapping them to the toesEnd, toe and ankle joints respectively.
The complete reverse foot
- Press Enter to exit the tool.
- Rename the joints as shown in the previous image.

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