Cutting Up the Body
Things are going to get a bit more complicated from here on. We need to make holes for the legs, which means we need to cut the body into pieces. But first, we need to put in more isoparms in select places for smoother stitching later on.
To insert isoparms, you need to select existing isoparms and specify where you want to put the
- In perspective view, select the Select tool from the Minibar. Pick-mask Isoparm and click on the first vertical isoparm going around the nose area. In the Feedback line (above the Layer bar), you should read DU Isoparm 19.000.D When you select the next isoparm, it should say DU Isoparm 18.000,D and so on.
- Click on the horizontal isoparm around the eye level. You should see DV Isoparm 9.000D in the Feedback line. The isoparm around the mouth level should be DV Isoparm 1.000,D and so on. If your isoparms show opposite numbers, such as 1.000 in place of 19.000, you can reverse the parameter values by selecting Edit Surfaces > Reverse Surface Direction >, setting the Surface Direction to V, and then clicking the Reverse button.
Tip When selecting isoparms, if the number ends neatly, such as 1.000 or 1.25, it usually means you have selected the proper isoparm. If the number ends not so neatly, such as 9.01 or 15.476, it usually means youDve missed the isoparm. One way to be sure is to select any U or V isoparm near the isoparm you want, then enter the exact value for the isoparm in the numeric input field in the right corner of the Feedback line section.
- Shift+click U isoparms 13, 12, and 11. Then choose Edit Surfaces > Insert Isoparms >, select Between Selections, and click Insert. You should see two U isoparms inserted: 12.5 and 11.5.
- Repeat the procedure for V isoparms 7 and 8 to insert an isoparm 7.5.
- Insert three isoparms between V isoparms 2 and 3 to get 2.25, 2.5, and 2.75. The inserted isoparms should be placed as shown below.
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