Figure Polygon Cylinder creation options

4. In the Channel Box, rename the cylinder to LeftArm. Then switch to the front view and move the cylinder up so that it lies over the character's left arm. Keep the center of the cylinder (the center row of edges) near the elbow area of the arm. Rotate the cylinder so that it matches the orientation, and then scale the cylinder until it is about the same scale as the arm in the image plane (Figure 2.32).

Figure 2.32. Cylinderfront view
  1. Now that the geometry is in place, you can edit it further to achieve the shape you need to work with. Right-click the cylinder itself, bringing up the marking menu. Select Vertex to switch to vertex editing mode.
  2. The cylinder is now blue, with all its vertices available to manipulate. Select each horizontal row in turn and scale it inward, using the red X axis manipulator, so that the outer vertices follow the lines of Kila's arm. Make sure you only scale along one axis at a time. As you scale the vertices, feel free to move them to the correct positionbut manipulate a single strip at a time; try not to edit each vertex individually. See Figure 2.33 for a comparison of the original arm with the scaled one.
Opengl Polygon Strip
Figure 2.33. Left arm sculptingfront view
+1 0

Average user rating: 5 stars out of 1 votes

Post a comment

  • Receive news updates via email from this site