MultiStreak
Color Accum Adds the RGB components of overlapping particles. Also adds opacity values of overlapping particles. Generally, colors become brighter and more opaque as they overlap.
Line Width Sets the width of each streak.
Normal Dir Lets you tune the illumination of moving particles lit by a light added to the scene. See "Using lights with moving particles" on page 33 for details.
Tail Fade Sets the opacity of the tail fade, from 0 to 1. A value of 1
makes the tail completely opaque; a value of 0 makes the tail transparent.
Tail Size Scales the length of the tail. A value of 1 gives the default length. Values less than 1 shorten the tail; values greater than 1 lengthen the tail.
Use Lighting Illuminates particles using lights added to the scene. See "Using lights with moving particles" on page 33 for details.
The MultiStreak render type is a combination of Streak and MultiPoint render types; it displays multiple points with tails for each moving particle. The faster the particles move, the longer the tails.
To set MultiStreak render type:
1 Select the particle object.
2 In the Attribute Editor, set Particle Render Type to MultiStreak.
3 To add default Particle Render Type attributes that let you tune the appearance, click the Add Attributes For Current Render Type button.
The added attributes follow:
Color Accum Adds the RGB components of overlapping particles. Also adds opacity values of overlapping particles. Generally, colors become brighter and more opaque as they overlap.
Line Width Sets the width of each streak.
Multi Count Sets the number of points you want displayed per particle.
Multi Radius Sets the radius of the spherical region within which the particles are randomly distributed.
Normal Dir Lets you tune the illumination of moving particles lit by a light added to the scene. See "Using lights with moving particles" on page 33 for details.
Tail Fade Sets the opacity of the tail fade, from 0 to 1. A value of 1
makes the tail completely opaque; a value of 0 makes the tail transparent.
Tail Size Scales the length of the tail. A value of 1 gives the default length. Values less than 1 shorten the tail; values greater than 1 lengthen the tail.
Use Lighting Illuminates particles using lights added to the scene. See "Using lights with moving particles" on page 33 for details.
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