Examples of using the Particle Sampler Info node

To help you use the Particle Particle Sampler Info node with rgbPP Maya Dynamics" href="/dynamics/example-using-the-particle-sampler-info-node-with-rgbpp.html">Sampler Info node: we've included the following examples to help you learn how to use the Particle Sampler Info Node to achieve some commonly used effects. Refer to "Setting Particle Sampler Info node attributes" on page 360 provides complete information on Particle Sampler Info node attributes

  • quot;Example: Using the particles' age to color particles:" on page 351
  • quot;Example: Using the Particle Sampler Info node with rgbPP:" on page 354
  • quot;Example: Creating fading particles:" on page 357
  • quot;Example: Creating smoke:" on page 358

Strategies for using the Particle Sampler Info node

There are two basic strategies for using the Particle Sampler Info node to control your particles:

• The first strategy uses the Particle Sampler Info node to drive a texture placement node. The setup is:

The advantage of this strategy is two-fold: you can use any type of texture, and you can use the controls on the texture placement node.

• The second strategy uses the Particle Sampler Info node to feed per-particle attributes, such as rgbPP, directly to the shading or texture node. The setup is:

Particle

Shading node

Sampler

or

Info node

Texture node

The main advantage of this strategy is that it lets you control the per-particle attribute using expressions, ramps, or the Component Editor and see the result in the shading or texture node.

Using the Particle Sampler Info node to drive a texture placement node

Here is an example of the first strategy—using the Particle Sampler Info node to drive a texture placement node, which textures the shader color. In this example, we'll use the particles' age to color the particles.

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